So I am primarily a 3d artist, but ive been kicking myself for not putting in the effort to try to learn digital painting, so i figured i'd reach way beyond my grasp, and make this. its an ancient elite warrior design (halo series) Its not professional, and its not my area of expertise by any means, but there's no sense in…
Hey everyone, it's been a little while since I've posted here, seen alot of great work here though. I'm working on a new character model. He's sort of a mercanary/warrior guy, he's the brother of Lugor , a character model I made a while back. Both are for a game project I've been working on and also for UT2004 just for…
Yeah that's what I was going for. He was just born from a random sketch I quite liked. A stylized warrior tribes man I know it's not much and I do normally like to have a small story before creating a character but I kind of jumped straight in. Is there anything from a technical point of view you can see. For example the…
By "errors" I mean inconstancies within the game and plain shoddy work on Valve's part. Things like all the Revolver unlocks for the Spy having incomplete reload animations, and some weapons like the Loch-and-Load and Warriors Spirit having severe clipping issues. Most of the edits will boil down to animation tweaks to fix…
I'm really not feeling this game, I dunno why people are freaking out about it. It looks like a more polished Warframe, with almost none of the charm. The environments are awesome, but I'm dying inside looking at these far-future warriors wielding near-future assault rifles with red-dot scopes and eotechs while they fight…
Had an idea a while back for a single Centaur headpiece, something more appealing for the HUD portrait view. Meant to match his manly beard, and I took the ponytail off for more focus on the spiky hairdo. Looks a lil' anime-ish, but then again I used Fist of the North Star as a general guide. :poly121: A second Centaur…
@Mirar : Thanks. Actually it's not really a warrior or something, more like a mount for a merchant ;) Here's the "low poly" for the toad I worked on. Well I don't know if I still call it low poly since it's almost 60k tris now :s For my defense, I'm planning to put that in the cryengine, and separate each pieces with…
Hey guys! Thanks for the feedback! Here's the concept made by Pierre Rogers: I tried many different version, I also thought that it might have problems moving becouse of their big size and initially I thought of changing their positioning to the positioning that was used in the armors that samurai warriors used to have. I…
Thanks again for the feedback and the reference image. You've got me more interested in anatomy now, it really does make a big difference the more you know it. I will probably make a skeleton warrior or something next for my portfolio. Left is yesterday's and right is today's. I think there has been a definite improvement.…
*update nvm it works after she removed some word... which is a bit weird hehehehe hi guys, my teamate trying to post something here, but it appear that her post got deleted some how http://polycount.com/discussion/167786/warriors-pilgrimage-project#latest we trying to repeat the same step and it said the comment going to…