Hey everyone, it's been a little while since I've posted here, seen alot of great work here though.
I'm working on a new character model. He's sort of a mercanary/warrior guy, he's the brother of
Lugor , a character model I made a while back. Both are for a game project I've been working on and also for UT2004 just for fun. Comments and suggestions are welcome.
You can view the concept sketch
here
Replies
The game ure working on? Would you be interested in showing it at the IGDA Indie Developer showcase next month? I'm working with chapter co-ordinator, to allow indie developers in the area can show off what they are working on. We're trying to get a build completed for the event. hehe
Otherwise, it looks really solid.
Also here is a closeup of the face
Lee3dee, I sent a e-mail reply.
Lips look a little big/fat for a asian type of person, but thats all I find that is a bit wrong.. (That hasnt been pointed out already ^_^)
Edit:
Damn just seen that Hawken have wrote it a few posts ago
A few thigns that I would personally try to do is loosen up some of these straight edgeloops that are running through the model- you've got the technical aspect nailed now, go mad and start having fun by playing with making the mesh more assymetrical (the trouser legs could have slightly different profiles due to the wrinkling), the support strap for the shoulder pad might be sagging a bit and the lower part of the shoulder pad might not be completely flush due to the fastenings being not quite the same lengths.
I suppose what I'm saying is that you need to loosen him up some more in order to give him more life and feel more dynamic
But beside that, it is a cracking model and I hope I've not come across as being too negative