boids are entitys like birds, bugs and frogs :) http://freesdk.crydev.net/display/SDKDOC2/Boids+Entities It might not solve the issue but it has worked for some people. You can remove them just like removing any other entity.
I am creating a displacement thumbnailer and need to UV map a Sphere in such a way that it looks perfect on one side without poles. I could care less how the backside looks since the mesh will only be rendered from one angle. Example image: I have what I need but the mesh is triangulated and I’d like to find a way to…
Most people here are artists, so you might get fewer replies than you expect. Who is this for, though? This doesn't look bad per se, but why would you want to go through the pain of doing something like this on a phone at all? "Doodling" on public transportation? Programming in bed? Or is this for people who don't have a…
Hey it's been a while since I posted any work but I'd like to show and get any help in improving this piece for a possible portfolio, at the time it was for a class project, and the tri limits were at 1,200. Now I have a lot more freedom to push the counts to a decent amount and get more detail. Any and all help would be…
Hi, I have this protractor model which has two static mesh parts, one if the main body of it and the other is the thin black string which starts from the center and can rotate around. I have a basic translucent material set to surface forward shading. All other values are default. The string is using a default black opaque…
Thank you so much for taking the time to give such detailed feedback! :) I really appreciate it, it’s given me a lot of insight and clear direction for how I can push this scene further. I know feedback like this is one of the best ways to grow, and I really appreciate being able to learn from others with more experience.…
Thank you, @Elithenia! @ashraful mobin - I had another look and I'm not entirely sure! It seems like a combination of several things - very likely need define it to rework the topology to define it better. Proportions: I notice that I definitely made her torso a little long, which could have thrown off her lower body from…
So a group of us are starting a mod (its for uni), and we have our concept and all that jazz but we're deciding on which engine to use. And UT3 seems to be a fairly obvious choice (its on par with source). The problem is, just about every UT3 mod I've ever seen tends to still look like UT3 mod. I don't know what causes…
I like everything even the post formatting. Cool to see some irl drawing, seems to work out and yeah, its probably better to practice more of that since we do not know what will happen and we can at least do stuff outside of the "network of connectivity...". The luxurious side of the madmax vehicles! Down to see what you…
I always wonder how do people animate hair, I am not much into animation in 3D so i have not much knowledge about the hair system, but I do know that in games they use hair cards and stuff like that but question is how does animate hair which is so high poly like in films. Do they rig them, if so how?