Banning was the right call. AND this all transpired AFTER we already had some sparring of words that were a bit harsh. The irony here is that many of us are career professionals, who have taught many people. If somebody is going to get a fire under their ass to get good, the first step is to seek out external opinions and…
** WARNING ** profanity below BSOD - Blue Screen Of Death LTPITB - Lay The Pipe In The Booty GOWI - Get On With It STFU - Shut The Fuck Up AYBABTU - All Your Base Are Belong To Us ROFLMAO - Rolling On Floor, Laughing My Ass Off GTFOOH - Get The Fuck Out Of Here SAB - Stupid Ass Bitch DMF - Dumb Mother Fucker KMA - Kiss My…
So I know I am not the first to have this problem, but I too am having a situation where the new version of DDO in QS 2 onwards (with the latest release which I downloaded yesterday) where I can add materials - but they do not show up in the browser, negating my ability to make changes to material colour, or masks! Now I'm…
if you are going for realism then pay more attention to the anatomy of the eye lids, nose and mouth shape. right now they are too pronounced. lot of it has to do with subtlety. for example, the lower eye lids are too strong right now. also the nose is pointed up too high like one of those anime girls. the shape of the tip…
I am not sure there are any freely available. I wish there were some nice PBR viewport shaders for max. Meanwhile, wouldn't the built-in mental ray and it's custom shaders suffice if you are just looking for some portfolio renders? I know it's not real-time, but the Realtime and Offline rendering worlds have been…
Hi Kodde, I'm using the TGA PBL shader, but can't find the cyan suppress feature. I only have 'invert roughness', 'rotate cube map' and 'LysMapOffset'. I'm using ShaderFX_TGA_PBL_1.0_RC7_Maya2016.sfx. The 'sss' effect i did its a kind of hack using a screen space blur in the red channel, and not using the blended normals.…
Well the issue is i had darker version and the problem was you barely could see anything. I had to decide whether I want it be more dark and you can't really see anything, or over bright and make it brighter, but at least you can see what is going on. I will try to tune it down, but I'm not sure it will work well though. I…
Also, forgot to reply to the comment about feminity and under-emphasising details. I don't think I want to go down that path too much with the actual scuplt ... I want to see how much I can get the shader to do that work for me. SSS and all that. Haven't ever played around with it and I feel that the skin in question is…
moar hair research from me this took about an hour so far. really easy to control in blender. separate vertex group for the nape of the neck of control the clumping clump roughness size equates to sub clumping weird green shadowing on the head/beard is due to sss, but controlable with a mask i guess so literally this took…
If I'm not mistaken, at that time automatic indirect lighting was uncommon (this includes AO, final gather and GI), artists relied more on manually placed fill lights and ambient light (basically clamping blacks level slightly above pure black). Stick with simple old shaders like the blinn-phong model. Definitely no SSS to…