Soooo, been quite a bit longer since my last post compared to the interval of others. I tried quite a few things with the scene and as a result I have a lot more to clean up now but it should be for the better. -The chimney shape needs revising and orange colour, -The bark on trees need darkening, -The path stones are…
Since you're going with so much polygon detail, I have some suggestions to enhance that look. Modeled out roof tiles. A simple wonky box with your same material could work. Model them slightly larger than they'd normally appear so they won't be too poly intensive. This isn't really out of the question because first gen ps2…
That's very cool, great use of modularity! One advice I'd give is to paint some fake AO using vertex colors, this is a great and cheap way to add a little depth to your models. Check out the examples in this page, their model even look a bit like yours :P…
UPDATE: I stopped working on this back in March, but decided to pick it up again for my portfolio. I rebuilt just about everything, including new textures. --Old stuff-- After getting some great feedback on my portfolio(still looking for input), I decided to try and bust out a scene before Sunday. If I'm not 100% done by…