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Thoughts on my Weapons Room?

I was going for a toon style, very reminiscent of Wind Waker and such.


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  • Fabi_G
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    Fabi_G high dynamic range

    Hey, looks cool but could be fleshed more imo.

    Could increase readability by having wall elements different color than floor + some trims. Maybe break up large areas a bit, e.g. with some individual bricks. Also I would pay attention to contrast, so individual elements don't visually break apart. Would keep an eye on consistent size between objects (door handle too small?) too. An overpaint trying to illustrate:

    Keep it up!

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