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polycounter lvl 9
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mr grimm polycounter lvl 9
Came across this concept art piece by Fran

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  • Youngy798
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    Youngy798 polycounter lvl 4
    blockout looks pretty good :D
  • jovcem
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    jovcem polycounter lvl 11
    blockout? It looks half finished :)
  • Cheeky_Pickle
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    Cheeky_Pickle polycounter lvl 9
    Lovely concept and cool progress! :]
  • mr grimm
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    mr grimm polycounter lvl 9
    Thanks for the support.

    Here's a finished tarp material. Took a while to get it where I want it.

    Tarp01.png

    Tarp02.png
  • WesleyArthur
    Wow that's a detailed blockout! Really nice concept too, so I reckon this'll look awesome when it's done.

    As far as the tarp is concerned, I think it might be a tiny bit too glossy. If the underside is covered in condensation then I would expect a slightly more matte surface over the plants. It might be worth giving it a very subtle blue/green tint too, as the scene atmosphere is quite cold, so it might help it to sit better into the scene.

    This is a really minor suggestion though. It looks brilliant so far, and I'm purely suggesting it in case you're looking for some feedback. Great work!
  • mr grimm
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    mr grimm polycounter lvl 9
    Wow that's a detailed blockout! Really nice concept too, so I reckon this'll look awesome when it's done.

    As far as the tarp is concerned, I think it might be a tiny bit too glossy. If the underside is covered in condensation then I would expect a slightly more matte surface over the plants. It might be worth giving it a very subtle blue/green tint too, as the scene atmosphere is quite cold, so it might help it to sit better into the scene.

    This is a really minor suggestion though. It looks brilliant so far, and I'm purely suggesting it in case you're looking for some feedback. Great work!

    Thanks for the advice Wesley, I took it into consideration, seeing as it made sense. ;)

    Here's where I'm at so far.

    Progress.png

    It's very green for some reason, It's looking more Matrix like. I'll tone it down or get rid of it all together, but I'm just playing with tint for now.

    the laptop is pretty much done, I just need to add some wear to the key lettering and maybe a hand smudge on the screen.

    Laptop.png

    Less gloss on the tarp.

    HighresScreenshot00001.png
  • Flaw
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    Flaw polycounter lvl 5
    Really clean work! It's staying very true to concept. Looking forward to your updates.
  • WesleyArthur
    I'm glad I could help! It's looking great. Yeah I think that tarp looks much more plasticy now - more industrial looking.

    That's a nice looking laptop. Do the keys have geometry? Or are they just normal mapped (purely out of curiosity).
  • sushi
    Looking great so far. I would be interested to see some of your textures/material setups :)
  • mr grimm
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    mr grimm polycounter lvl 9
    I'm glad I could help! It's looking great. Yeah I think that tarp looks much more plasticy now - more industrial looking.

    That's a nice looking laptop. Do the keys have geometry? Or are they just normal mapped (purely out of curiosity).


    The laptop keys are normal mapped, I'm actually making the keys for the PC and typewriter though.


    sushi wrote: »
    Looking great so far. I would be interested to see some of your textures/material setups :)

    Sure no problem, I'll take some screens when I'm done for the night.
  • WesleyArthur
    Yeah that makes sense. The typewriter will be an interesting one. They're pretty intricate so it should make for a pretty awesome prop.
  • jhoythottle
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    jhoythottle polycounter lvl 7
    cool so far. To me, the tarp doesn't look quite right. The concept looks like a wispy piece of flimsy plastic wrap. In yours, it looks like a much thicker, melted piece of plastic. At first I would suggest simply lowering the opacity of the material, but I think that you also need to thin the folds of the tarp. The tarp in the original doesn't distort the background lights as much as yours and is much smoother overall. Also, the concept has much skinnier folds and wrinkles. Yours are rather large, making it look like thicker plastic. Other than that, the scene itself is looking good. Looking forward to the finished piece.
  • mr grimm
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    mr grimm polycounter lvl 9
    cool so far. To me, the tarp doesn't look quite right. The concept looks like a wispy piece of flimsy plastic wrap. In yours, it looks like a much thicker, melted piece of plastic. At first I would suggest simply lowering the opacity of the material, but I think that you also need to thin the folds of the tarp. The tarp in the original doesn't distort the background lights as much as yours and is much smoother overall. Also, the concept has much skinnier folds and wrinkles. Yours are rather large, making it look like thicker plastic. Other than that, the scene itself is looking good. Looking forward to the finished piece.

    You know, I can see what you're saying, I do need to make one more tarp to put behind the CRT monitor. I'll take that approach and see which one turns out best, but it makes sense. Mine looks like transparent cloth.

    Also, sorry sushi, I've been up all night and took some screen grabs. Forgot to grab textures and material set ups. I'll do it on my next post. Is there any one in particular you'd like me to break down?

    Here's where I'm at so far.

    HighresScreenshot00007.png

    HighresScreenshot00008.png

    HighresScreenshot00009.png

    HighresScreenshot00010.png

    HighresScreenshot00011.png

    HighresScreenshot00012.png

    HighresScreenshot00013.png

    HighresScreenshot00014.png

    HighresScreenshot00015.png

    HighresScreenshot00016.png

    HighresScreenshot00006.png

    Progress%2BDay%2B7.png
  • GrungyStudios
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    GrungyStudios polycounter lvl 8
    Really liking the lighting here. Overall really good.
  • pixelpatron
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    pixelpatron polycounter
    Your ambient light is too dark, your blacks are crushed....really standing out under the table with stools and over by the lamp on the desk next to computer.
  • mr grimm
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    mr grimm polycounter lvl 9
    Your ambient light is too dark, your blacks are crushed....really standing out under the table with stools and over by the lamp on the desk next to computer.

    good eye man, I'm still trying to feel out the lighting, plus i had a problem with the scene file so I had to recreate all the MATs and get it all back into UE4 again. So I went a little crazy on the lighting.

    Here's where it's at now.

    HighresScreenshot00003.png

    HighresScreenshot00002.png

    HighresScreenshot00000.png

    HighresScreenshot00004.png

    Still have props to finish, but I'll finalize them once the scenes major parts are taken care of.

    Also, i was thinking about putting thumb tacks on the papers hanging.
  • mr grimm
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    mr grimm polycounter lvl 9
    i didn't have much time today to work. daddy day care was in session. ;)

    but i made some tweaks

    the chair disappeared in the process, I'll bring it back. its not done yet.

    HighresScreenshot00018.png
  • WesleyArthur
    Wow this has come quite a way since I last saw. It's looking much nicer without the blinding bloom, haha!

    Really nice so far. I do think you could do with more ambient light. I know the original concept is very high contrast, but I feel some of your really nice models are being slightly lost in the shadows. It'd be a shame to not be able to fully admire them!

    It looks awesome though, loving it!
  • pixelpatron
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    pixelpatron polycounter
    I've seen this on four different monitors now......still crushed in a lot of areas.
    Ambient +++++

    2359478-9963840805-Ks7Jh.png

    Keep going!:)
  • mr grimm
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    mr grimm polycounter lvl 9
    Thanks for the reference pixelpatron, I put it use.

    So these past few weeks have been very slow for art, but plentiful for family time. I did some work today on both scenes. Nothing substantial, but I will have more time to work Thursday and Saturday. Meantime, here's some stills.

    MovieFrame00066.png

    HighresScreenshot00001%2B(2).png

    HighresScreenshot00002%2B(2).png

    HighresScreenshot00000%2B(2).png
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