Some friends and I were part of this year's studio layoffs so while we search for new jobs we decided to work on a game together! It's basically a simulator game where you run a book store, similar to TCG and Grocery Store Simulator but we've got some plans to push the genre farther. I've been mostly working on the…
"Would love your honest take..." ...morally lacking if not downright disingenuous! I'm just throwing this out there - why not make something without grasping at scraped data or indeed generating another bot that tells people what todo - I mean you might even potentially learn a thing or two with integrity besides...
this but... in this case, generating that shape by combining shapes in designer is relatively simple and it can easily be shoved into painter with exposed parameters. soo.... if you need a lot of different tiling gemstones for your project it might be worth putting the extra effort in at the beginning
Description: We're Drop Games, Inc. a newly founded angel-backed gaming startup, and we're growing our team! We're hard at work on a cross-platform fighting game built on top of UE4 and AWS. The project is past its prototype stage and we're rapidly accelerating development, which is why we're looking for talented…
Viking Environment : Development Diaryhttp://www.artstation.com/artwork/Kax1Zx Hello my name is Alejandro Díaz Castellano, a third year student at FX Animation School. I am going to talk a little about the last project I have created for school with my friend and classmate Víctor Agrisuelas Pascual. + References. The main…
Love the lighting on the figure, and the soft bounce lighting! What's the source of the red light? Need to see the source, otherwise it's a bit confusing. Also why does the red light cut off in a diagonal mid-way up the wall? Statues typically have a base below them to stand on, they're not just stuck in a niche all alone.…
Sorry, with "straightening" I didn't want to sound odd in any way, my apologies, I merely tried to use it in a wider sense as an umbrella term describing not only unwrapping perspective projection into front ortho one but also making the image ready for tile-able texture and have regularly spaced repeating details ,…
There's a lot of piece specific advice possible, but you need to take a step back and examine these two issues: 1. Noticed all the normal maps appear to be diffuse textures with default crazybump settings. This is directly telling potential employers you don't have an understanding of generating normal maps. They also…
Hi folks, I’ve been working on a Blender add-on to speed up asset prep for UE5/Unity. It automates LOD generation, collision mesh setup, and clean exports — basically removing a lot of repetitive steps for environment artists and tech artists. BlenderNation covered it recently: 👉 BlenderNation Article I’d love to hear what…