hey, the character is coming along. For the clothing I would go back through and give some areas silhouette breaks/shapes. The entire character with the clothing on is becoming tube like. a good way to see this is by putting the flat color matcap in zbrush to see the outline. I would also sculpt/edit the folds for the…
I think it's looking pretty cool man, when i look at your latest post and the reference side by side i kind of feel like the clothing between the two belts should be puffier or folded outward since the two belts are creating pressure.. also the bottom of the "skirt" piece should be slightly less dense, what i mean by this…
How about improvements to particle flow? The fact that pflow can't use multi-threading is such a pain, most people have a least a dual or quad core processor, so pflow calculations could be 8 times faster on my machine. And if they can accelerate with the GPU then max would have a very powerful particle system. They could…
Looks great Tits! The face in particular immediately screams Ellie from the last of us. My one point of critique, that I've also seen you do in your most recent project before this, you tend to sculpt your cloth as though it's very thick material. The t-shirt she's wearing is a good example, the thickness and density of…
I have this character "King Dice" that I'm working on for a school assignment, and at the current point I am at I feel like I am stuck with my level of knowledge on character modeling. I'd like him to look better all around but specifically I would like his clothes to have a more stylistic feel like how this Joker model…
Hey Guys, So I’ve been working on a new hard surface DVD with Eat3d covering techniques in R2. The character was made in Zbrush, except for the cloth which was simulated in 3ds max. For the character I took an existing female character, modified the proportions and face, and then designed the armor on top of that. The DVD…
For my first full environment portfolio project, I am working on a homicide crime scene in a rundown apartment in 1960s New York, aiming to push realism inside a playable, but believable space that could (hypothetically) be in a game with an investigation element. My hero assets are a period-appropriate CSI camera, murder…
@brettd thank you so much!! This has been super helpful! :smile: I've also have done some quick photobashing to see what outfit would suit the character. She is 18-22 years old girl that goes to university and suffers from mental health problems. How I imagine her is like a sweet and creative person that just wants to fit…
Nicolaus Edelstein: Landsknecht Gemologist (3D Edition) High res on artstation: https://www.artstation.com/artwork/ng0Be This character is a fantasy mashup of 16th century German Landsknecht & dungeons and dragons. I created the 2D concept for the character last month which can be found…
Hat is lumpy. I recommend modeling it as a subdivision model, but make it clean and not lumpy. Leather hats rarely get that lumpy in real life. Same critique goes for the clothes; they're generally looking lumpy. Really observe how leather coats and clothing folds in on itself, reacts to gravity, how folds wrap around the…