Last week me and three of my class mates went up to SOFE (School of Future Entertainment) in Karlshamn, the occasion being that they where hosting the anual "24 h game concept challenge". Also, the students of SOFE where showing of their entries in GCC, The Game Concept Challenge, and many of them where quite impressive.…
As you may have noticed, we've reordered things a bit here. If you take a look at the main page you'll see some stuff is a bit different. We wanted to make sure everyone was aware of everything going on here, and that means 2 relatively new sections of the forum. We've taken contests and challenges out of 2d/3d and added…
Hello everyone, My company is planning to get their foot into the industry, we will be hiring people to create game for us and and launch some 3D online challenges. I am an extreme newbie when it comes to Game Art, so I do not really know how technicalities work. Can someone tell me, how can I check if the work that we got…
Hi folks, I'm trying to get the finishing touches complete for this piece done, and I would like some feedback on the texturing and lighting. This was an entry for the Beyond Human challenge a few months back, I have my WIP progress there: https://www.artstation.com/contests/beyond-human/challenges/30/submissions/21739…
In continuing my journey to get reacquainted with creating 3D Assets and building my portfolio, I am going through the previous Monthly Environment Challenges. I chose the revolver from Challenge #48. (I'm not sure if I'm supposed to add to the original thread or make my own. I thought I should make my own so I wouldn't…
Hey! I'm Idris, a UI/UX Designer with over five years of experience under my belt. If you're on the hunt for someone to help create game interfaces that are both fun to use and easy on the eyes, you’ve found the right person ! I've spent a lot of time in the gaming world, pouring my passion into different projects. What…
Observation is a foundational skill honed over many years. As an example at art school our professors were sticklers for fine art tenets amassed over centuries of learning, wasn't even allowed near an easel until our collective both life and plein air drawings were met with approval. Human anatomy is extremely challenging…
if it plays well and doesn't feel too "samey" the only ones who'll notice the lack of pbr will be other game artists ;) it's quite the challenge he's taken on... I guess the promotion is to aid funding with a view to getting some help.
I think that if there is an official challenge out by Valve, and if we really wanna show up in numbers as the polycount community, it would be worth postponing for a month. Splitting interest with 2 competitions might be a little tough to handle for collabs and other group projects. That being said since it is unofficial,…