Hello Everyone. I'm kinda newbie to SD and I've been trying to figure out how to create this fabric pattern (sorry for the blurry images), but unfortunately I couldn't really get any decent results. I don't wanna use the pre-made fabric patterns in SP and this particular pattern is quite attractive for me, so I've decided…
We're trying to bring a traditional medieval fantasy based MMORPG into the world's gaming library. Currently run by two people, we're in dire need of concept artists, 3d modelers and VFX artists. The early stages of the game is nearly complete, making a pleasing playable multiplayer prototype that the team can run around…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
I am still trying to figure out how you managed to get that tiled roof texture onto the roof in all of its shapes and curves. I have stayed away from stylized (to my detriment) because of a lot of technical issues I could see. You managed to showcase a complete version of every single one of those issues and I am trying…
Hi!I've been working on this skeleton for a while and I'd be grateful if you could share some feedback with me! It's a model for my small game prototype. I'm slowly finishing the sculpt and I didn't go too much into detail because the game will use top-down perspective. Any critique will be useful! Here's preview from…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Hi there, I´m a 3D generalist with tons of experience in environment and stylized assets (you can check some of the work I did for Gameloft). I'm interested in the gig. Here's my portfolio: https://alejandrogorgal.artstation.com/ And my email: alejandrogorgal@gmail.com Cheers!
Hello, I hope you are doing well. I'm modeler and until this time in all my props I made a base mesh in maya and after this I sculpt the details in Zbrush. This time I tried to do a bow completely in zbrush but my client wants a more defined sculture, I tried to smooth the bow in diferent subdivision levels and to use…
Hey everyone, i'd really like some critique on this game character I'm working on in modo indie. Here's my concept: And here she is in modo: Most noteworthy is the fact i went with more conventional shapes for her face... it was pretty easy to make the square eyes happen in theory but not so much in execution if i ever…
Hey guys I'm trying to recreate the Bar entrance from the 1988 anime film Akira, however, I am having some issues trying to match the frame perspective in my 3D scene. Here is the frame: Given the hand-drawn nature of this scene I expected it would be unlikely to get a 100% perspective match, yet I am still a little…