Hello,
I hope you are doing well. I'm modeler and until this time in all my props I made a base mesh in maya and after this I sculpt the details in Zbrush.
This time I tried to do a bow completely in zbrush but my client wants a more defined sculture, I tried to smooth the bow in diferent subdivision levels and to use hpolish in the edges but the work looks blurry. I tried a lot but the resul doesn't look better.
I want to know if someone can give an advice for can finish this work with quality. I used an alpha for the fish scales and my client told me that he wants that quality in all the sculpture.
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