What bugs me about all these new graphics capabilities is when developers seem to think they can just leave out style almost completely and replace it with artwork that's exceedingly well-rendered and "realistic" (in the sense that it's believable as a fairly detailed three dimensional form, lit by real lights), but that…
Good day everyone. I understand this question has been asked several times. I understand it is not the first and it definitely won't be the last and I also understand you guys have an extensive Wiki. I am actually not new to the art world. I have plenty of experience. I have been doing art for more than a decade. However,…
hello everyone... I can make a bone looking like this in less than two hours... So if someone is more skilled than me, I assume can make it even faster... The thing is: I just need to be shown some tricks how to make it look more realistic and not cartoonish. In other words: just create 1 small model for 100 USD. I don't…
ngghhhhhhhh fucking love populous. nghhhhh I heard project dust and thought it may be a continuation of Phantom Dust, but this is even better. I played the hell out of populous when i was like 8 or whatever and it is by far one of my favorite games ever, and anything like it on today's tech could only be a good thing.
We are in the process of developing an anime-style indie game in Unity, with emphasis on character presentation and stylistic visualization. The project is currently in active development. Core systems are in place. Iteration is occurring. It is currently composed of a programmer, an animator, and a 2D artist.…
Hello folks, I'm new to Polycount and I'm hoping that you might lend me some of your expertise. I've trying to improve my skills with ZBrush by sculpting a female cyberpunk elf character bust, which I intend to 3D print. I don't have much experience in making female characters, and I'm not sure what about the anatomy of my…
Hey everyone! Recently, I took part in a Pierre Benjamin's workshop where my main goal awas to get to know Marvelous Designer and XYZ textures and discover ways of using them in game assets workflow. So I decided to go with the full game-res bust. I learnt some more stuff, like creating eyes with parallax shader, etc. I…
[ QUOTE ] I had the A4 intuos3 but it was just too big to carry around. I later sold it and got an A5 wide. wide makes all the difference. Same width as the A4 but same aspect as a widescreen! [/ QUOTE ] Exactly! I did the same thing although I work on two CRT monitors at work not a widescreen flatscreen monitor. We seem…
Yeah @Eric Chadwick it seems to be a white on white issue, which does look pretty cool tbh. I've run into all sorts of really bad to really neat stuff this month playing around wayyy too much with shaders, cause idk wtf i am doing but its been working out, i probably should eventually read up on all the sites explaining…