Hello folks! I have a model that i shaded with the Xoliul Viewport Shader in 3ds max with some lights set up, and i want to render a 6 second turn table of the model with this shader and lighting set up applied. I never really had to do this sort of thing before, so i'm wondering how i should go about this process. I…
I am texturing a hard surface modeled figure and want to add decals in a separate layer (Graphics etc). What is the best method for adding the decals? I know I have to use to Bitmap inputs (One for the image RGB with the pre-multiplied option disabled) and one for the Alpha (With Mono Channel Output on Alpha). Then use the…
Hello, I got a HUGE problem (I don't know if the problem is that use, but I almost can't model anything anymore) thanks to this. My pivot is acting REALLY weird. I tried to google it but unfortunate, no luck. I added 2 pictures to show the problem. In one of the pictures the pivot is flat (almost 2D) and in the other, its…
So i just baked down a normal map from my high poly in max. Its the clothes on a female body, and its basically symetrical so i only uv map half of it to save texture space. I will end up with a seam in the middle but im okay with that. But now when i mirror it and weld it together, i get a strange artifact on one of the…
I want to select a loop across vertices with more or less than four edges. I found this script/plugin. It works, but the interface is not practical. This script can not be used with a macro/shortcut. Is there something similar? http://www.scriptspot.com/3ds-max/scripts/angle-loop https://vimeo.com/114909229
hey guiess! whatus up. spent the majority of my day Zbrushing or as my dad would call it, pissing away my day. Ha! I found several areas where I could have used 3dmax but I havent installed it yet, so I mushed the collar folds and whatnot. gotta learn 3dmax now, ugh! whip!
Max just went semi-CAD with its new Chamfer modifier. Been testing this on the beta for a while and it's fantastic. Anyone doing hard-surface in Max is in for a treat. It almost gives CAD filleting power, I've tested it in lots of different cases and it's VERY good. Check out Martin's(lead dev on it) demo. Highlights * The…
Thanks for your reply, I was going through your questions and saw I was on nitrous. I switched to direct3D and I didn't get the problem. That made me think it was a bug. So I checked for a service pack, updated and the problem looks like it's solved. I don't know why that didn't occur to me try and do that sooner. Thank…
Anyone know a way to hide viewport geometry when in the Unwrap_UVW modifier? When working in Editable Poly / Edit_Poly it's really easy to hide/unhide selected viewport geometry if it gets in the way, but I can't seem to find a way to do the same while unwrapping. You can hide selections in the floating "Edit UVWs" window,…
Hi guys, So I made a bone based facial rig that's driven by blendshapes. I have one character that has a few different facial animations. Now I'm trying to get a few other characters up with some slightly different facial structures. I have no problem transferring over the rig to the new characters but I'm a little…