Oh and one thing i forgot to say yesterday: Mobo more expensive than CPU, whats the reason for this? I know LGA1366 boards still arent cheap, but i can't imagine what you get out of this board that you wouldn't get with a $150-180 board? Is this one of those extreme overclocking boards or something? In which case, since…
Well, probably incontrovertible evidence that such a 'edifying' discourse of 'viewpoints' hadn't previously rated a mention here is because, at an educated guess, like most creatives using these boards I'd much rather leverage ever decreasing spare time devoted to progressing an attainable competency in my chosen field.…
Has anyone seen this video by James Hawkings? (I just noticed the sample and am wondering if he actually instructs at all or you simply watch what he does the entire time which for me, isn't quite so useful?) http://www.thegnomonworkshop.com/store/product/534/Gears-of-War-Creature-Design I've been a major fan of his work…
Buggy for ride in the post apocalyptic world. Inspired by Mad Max universe. I love the theme of the apocalypse and now it was my turn to do something close to it:) All modeled in maya, all parts created for smooth. All parts are unfolded, textures made in high res. All started with two short articles for 3D Total magazine…
Your main task will be to create 3D models for our next big title. Your everyday work will include: creating and modifying 3D models, working directly with the Art Director, with direction of your work being detailed by the Art Guide, creating 3D models according to defined technical requirements and ensuring the quality…
Hey all, I'm in need of a little guidance when using 3ds and substances for a unwrap to texture workflow. The end goal is to have a library of substances which the team can reference and unwrap models against. This library will also be reference inside Unity. Currently each substance/material has a manual overhead setting…
The home page has no function. Just put that image in the gallery and let it load first. You're also better off by renaming the gallery to 'gallery' rather than 'personal work' because you have no 'paid work' to go with it. You can simply change it to personal/professional once you're allowed to show the professional…
Juan Gimenez...the man is active! rare in the comic giants of the time...Just discovered...Nice site.... I use to prefer more strong drawing, detailed in different wa, butis only a preference, not a level of it...and I found always amazing the way he draws...and is said one of his best qualities is an incredible speed...…
just a quick answer PolyHertz: Yozora asked the same on this page @ post: http://boards.polycount.net/showpost.php?p=911683&postcount=113 regarding tiling, my reply was maybe you have suggestions? - I would like to keep input types to a minimum. Maybe it could be computed out of the defined texture size at the header of…
I think I've tried the registry edit Whargoul is talking about... It's an edit to the TrDelay time in hardware/graphics. I punched it up from 0 to higher values like 3, 5, or 7 and it didn't seem to do much that I could tell. When mudbox crashes on me, It's an instantaneous thing. It's never been a case where the machine…