if you use default z brush plane primitive and your target texture is 1x2 you can use 2 and -2 in Array for x axis (using append new button) and 2 and -4 for y axis. Also duplicate the original plane before this overlay scale up. You would be able to use it as a crop factor after you "grab" it , and then texture > crop and…
Do you have an example? Objects (especially ones that can be broken down into primitive shapes) have perspective/vanishing points too. Else you have to eyeball. I think when translating 2D designs into 3D, one should focus on capturing the "essence", so the 3D model stands on its own and doesn't fall apart from certain…
Hi Polycount, I had a quick question about Maya's indie license 100,000 USD annual revenue limit. Apologies if this question has been asked before, I am having a very hard time finding the answer to my question through search. A quick search I see this quote: "Are you eligible? Your annual gross revenue from creative work…