For a quick fix, try Relax in the deformation tab...it respects masking and you can keep your topology. But zremeshing and reprojecting would work just as well.
Hello everyone, I've been modeling for decades, but I have hit a wall trying to bring my work up to AAA quality. Where do I go from here? Well, that depends on where I'm at. https://charlesf2.artstation.com/
Probably going to need to lock the normals (not sure if that's even possible) or use an object/world space normal map. I don't see that workflow working very well in either case.
Positions offer hybrid assistance perks, meaning it's possible to WFH for 2-3 days per week from the beginning, though the offer may vary depending on a variety of reasons. At the moment applicants currently based outside of Europe are less preferred for the position (relocation assistance is very difficult to spare right…
So, I really need to stop procrastinating and just do a proper character. So I decided to pick one from one of the previous character art challenges. Q-peng's "blade nare" concept. For now, I'm just aiming to push it as far as I can go and see what my limits are. I annotated this to roughly work out the proportions. I'm…
I believe Maya now defaults to Python3 while Zen Tools use Python2, so you may be able to get the script to work by simply changing the Python version in Mayas preferences.
Hello,I'm Maxime, a french 3D artist specializing in environment and props creation. My artstation : https://www.artstation.com/maximedhamelincourt I'm currently looking for work, feel free to contact me. I'm open to freelance, fixed term, long term contract.