Download the latest service packs/patches/updates (whatever the correct name is). That should fix it (in the case that you haven't fully updated max yet), had the same problem, and that was the solution, also read it somewhere else on the forum that it was caused by max not being up to date.
Adjusted, tweaked and worked on the model some more tonight. Almost ready to take this to the high-poly. Thanks! Don't worry, I'm uploading the latest video now. It'll take a few hours because my upload speed is bad, but it'll get there soon. :)
Not really photogrammetry but here's the latest from my experiments in multi lighting angle texture capture. I've been using substance designer to process and output the maps. Checkout my thread for more detail http://polycount.com/discussion/167507/alexs-texture-scans
Hi guys, the new trackverse forum is up. Post anything from rants to questions regarding track building here. Don't forget to show off your latest track creations and work in progress shots too! Forums are up at http://trackverse.net/forum.
Hells yeah dude! much more gnarly now! Seems like you are losing some wrinkle detail in your bake though? Looking at your ZB viewport vs your latest paint, the face details seem about 20-25% softer?
There are hacky ways to do this, see the latest demo video of Allegorthmmic Alchemist for an example of this in practice, removing lighting/shading info from a texture. You end up losing detail. More info why https://www.unrealengine.com/en-US/blog/imperfection-for-perfection
Where are you getting 900 a year from? It’s 900 forever. If you’re talking about getting constant access to the latest then it’s 360 a year, which doesn’t seem that crazy to me? The idea that people are mad with zBrush after 20 years of free updates is amazing.
Roads sometimes have specific toolsets for them in the game editor. Unreal uses Landscape Splines for this. https://docs.unrealengine.com/latest/INT/Engine/Landscape/Editing/Splines/index.html Do you have any image references for the kind of road you want to build?
big improvement on the lighting with the latest update! I think the orange torch lights could do with a bit more intensity, though. maybe ~25%+? adding more mist/fog might help as well. there is a lot of good mood in your initial screenshots in this thread
Character Art ( BY SA_22 NOT MY OWN WORK) Below is an image of the Ninja Character for the game by SA_22, it is linked to his latest WAYWO thread post. I also believe he is making another texture pass on the character, so check his blog as well!