We are looking for an exeprienced 3D Artist to help us with the creation of characaters, and animating them for our Unity project. We are working on a city builder / colony sim project, Viking theme inspired, and would need Viking like characters for it. We already have the world built, with many buildings and the whole…
For a quick fix, try Relax in the deformation tab...it respects masking and you can keep your topology. But zremeshing and reprojecting would work just as well.
So, I really need to stop procrastinating and just do a proper character. So I decided to pick one from one of the previous character art challenges. Q-peng's "blade nare" concept. For now, I'm just aiming to push it as far as I can go and see what my limits are. I annotated this to roughly work out the proportions. I'm…
Hello everyone, I've been modeling for decades, but I have hit a wall trying to bring my work up to AAA quality. Where do I go from here? Well, that depends on where I'm at. https://charlesf2.artstation.com/
Hi there! I'm a single developer working on my first game. I'm going to lay all my cards out on the table; I am capable of paying you for your work right now in the order of a few thousand dollars, but my funds are limited, so I will pay special preference to anybody who would be interested in putting in some extra work…
Did you see the CAD & text parts of the vid above? https://www.youtube.com/watch?v=Pg2Nm-fwyME&t=790s Works pretty well on really difficult hardsurface CAD stuff.
Probably going to need to lock the normals (not sure if that's even possible) or use an object/world space normal map. I don't see that workflow working very well in either case.