I'm looking for someone that is fully capable of modeling, skinning and animating a high quality player model for the Half-Life 2 engine. I have concept art and specially designed concept art to make the modeler's life easier. If possible I would like private E-mails of people's prices if they are interested. Thanks folks,…
A portrait of a man who has lived a hard life. This started as a sketch and turned into a complete portrait because I was having a ton of fun with it. Tons of room for improvement but... gotta keep movin'. ZBrush, compositing in Photoshop.
I went through art school without investigating what I really wanted to do with my life, even though Big Huge Games was right next door and they even came to our school once. Even now I still don't know 100% certain what I'm going to do with my life. After depression and college I never am 100% sure about anything anymore.…
This environment is a collection of large-scale concrete viaducts and bridges created with the Unreal Engine. Every asset in the kit was made from scratch—no downloaded assets were used. I originally built this project to experiment with the new spline tools in Unreal Engine 5.7, and a modular bridge system felt like the…
Hello everyone, just started my next project. I am planning to make Naofumi the shield hero on what i believe he would look like in real life. Please give feedback and enjoy.
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
I have noticed some animators use life action footage or act out scenes and then use them as reference when animating or some import the movie files and trace/pose their characters over the underlying life action footage to get quick results. I think its okay to use footage as reference to enable u notice things u would…
by the time half-life 1 was out, i was already jaded by the awesome non-linear mission designed levels of goldeneye, and the enemies who actually reacted and flinched from being shot. half life seemed like a step back, with its more linear levels, enemies that could take multiple bullets without reacting, and such. still…
This is a thread for my cinematic project called Wild Life. The scene is split into 3 layers, like a three player splitscreen game. Scene start peaceful and quiet, with a vibrant atmosphere. A wolf comes through the 2nd panel and a deer is seen grazing in the 3rd panel. The wolf gets a scent and runs off. The atmosphere is…
My intention is not simply to criticize the game industry or to repeat the structural problems that all of us already know and struggle with. I don't want to be misunderstood. In fact, it is not even a sector that I am deeply involved in or closely follow.However, there is something I have noticed. More and more people…