It is really up to you if you want to start over on your rocks and terrain if you prefer the more defined rocks. But I highly suggest you fix some models including the ring and main props to fit with the concept art of scale and proportion. Modular rocks probably will help you a lot. Can you show your model with a checker…
I don't do that much sculpting, so take this with a grain of salt, but I'd do this: 1) Make several base-mesh rocks, and duplicate them until you have your wall spaced out roughly. 2) Add a plane that will act as the mortar/concrete that holds the stones in place 3) Sculpt 4) Export rocks as one mesh, plane as another 5)…
I just wrapped up this project that i started a while ago to learn some new things. I used the DDO 2 Closed Beta for the armortexturing and for a base of the skintexture and i used marmoset toolbag for the "rendering"
For the last few months my quarantine project has been to make a stylized environment kit with an emphasis on organics. I wanted to take some of the plant construction techniques I learned on WoW and apply them to something different. The kit is inspired by Vasquez Rocks natural area north of LA, which I visited two years…
Hello, I am having a problem with seams in my normal map that I am creating for a rock. I cannot hide the seams where I cut my UVs because I want the rock to be able to be turned any way for using in an environment. My Current workflow is -Model and UV rock in Maya. -Bring model into Mudbox, and paint the diffuse using a…
Latest (02/06/13) Project is finished now so Thought I would share the final renders, Hey guys thought I would kick some stuff off with my Final Major Project that I be doing over the next few months. I was hoping to post some work as I go along for some crits and feedback. I am creating a rocky mountainous enviroment…
Started on a new model for a project called 'Savage: Rebirth', the Beast Lair. Some of the textures are still a WIP, some objects are placeholders, and most of the object placement is just temporary. The vines need a lot of texture-work still, they were a bit of a rush job. And I feel like I should find a more efficient…
Hi! I think it looks cool :+1: Points I think could be improved further: * I agree with Noren that materials all read very matte and some variation in reflectivity would be nice. * Boxes look too repeated in my opinion and their construction is a bit cartoony/ simple. Could create a set of variants, constructed slightly…
vasquez rocks, southern california. shot in infrared with a converted sony NEX 6 Vasquez Rocks by ZippZopp, on Flickr Vasquez Rocks by ZippZopp, on Flickr