Hi I've recently made a career change from being a multimedia designer into the games industry and am currently freelancing. My skillset includes: low and high poly modelling uvmapping and texturing 2d digital art Software I use: 3dsmax, Zbrush, Silo, Photoshop, Flash and After Effects My online portfolio can be found at…
Hello, I am wondering something about creating a character modeling demo reel. Do companies like it better when you create models based on concepts done by other artists since that will be the same process in a large studio, or is it better to make your own concepts for your models, since that shows your own creativity and…
Hi, I would say im still fairly a beginner to 3D modelling and I have a few questions about your methods. I've been modelling a spaceship just for some practice to get better and one thing ive noticed is its allot easier to model some parts separately for instance cannons etc. Ive been modelling a minigun that sits under…
Hey Everyone! I've recently finished working for a small studio as a rigging artist but due to legal reasons I was not allowed to use the work I had done to add to my portfolio. This has made it harder to find work as I don't have a show reel that showcases what I can do. I was hoping some generous people from the…
I've really loved this game when I was younger and I've been dying to animate a T'ai model perhaps for portfolio purposes. If anyone knows of a model or where I can get one you'd would be a great help and I'd really appreciate it! (doesn't necessarily need a rig & I prefer a model with more polys then the original PS1…
This is supposed to be a reddish necktie on the spy's head. The stripes are paintable. Even when i make my hat un-paintable (i basically copied the VMT for the scotch bonnet) it's still pitch black. All my work is done in Blender and Photoshop. Is there some sort of lighting origin i am supposed to set up? Because the hat…
So, Im new here so Hi. I have recently started getting into more advanced 3d modelling etc having previous worked in different software (little bit of sketchup & a lot of Rhino) with my work, I decided I wanted to develop my skill set and put it to use for game asset creation (for fun) & also the possibility of added extra…
Hi, I know this has been asked a million times but after going over several threads in this and other forums am unabIe to figure it out. I am making a real-time HK416 weapon to be used in a FPS game. I have my high-poly and low-poly models completed and unwrapped and now I want to bake the normal map using Substance…
Hi everyone, anybody can tell me how to import my already compilled model (its compilled when iam added .smd model and .tga textures in d2workshop) in SFM i tried just copy-paste materials and models but my model is invisible. help me and sorry for my bad eng :<
Sveiki, skelbimas anglu kalba, nes skelbimas buvo parasytas ir uzsienio saitukuose.... Hello, We are group of progressive students who are creating a pc game. Of course because we are students, we suggest partnership with us instead of cash. We are looking for modelers(animators) and offering up to 33.33% of the total game…