Hmm wiki links work fine for me. Note that the wiki uses http: instead of https: and some browsers complain about this, but it's nothing to worry about since we're not transmitting anything that needs security like that. Anyhow, I did a webinar thingy about anisotropy, explaining how it works, might help you, starting at…
I'm playing around in Alchemist. I have some materials stacked and blending, and I'd like to rotate the topmost layer. Is there a way to link the transform node to the topmost layer so it doesn't globally rotate the whole material?
Hi, I just downloaded 1.6 and playing around with the demo scifi helmet in trial mode. I started a new project and loaded the mesh/id/ao/norm. It opened with PigIronBlk set to a darkgrey id, chrome to white id. I changed the pigiron to blue, chrome to red, and added a graphite to orange id using the icon on the right of…
Now that I`ve started the 3rd study in this series of studies, I figured it was time to create a separated thread for it instead of using my sketchbook one. I`ll also be coming back to the older ones once I feel like I`ve learned enough to improve them. Feel free to criticize any of them tho. Here`s the link for the old…
I'm brand spanking new to this whole skinning thing so bear with me. My first, and current skinning tool is NPherno's Skin Tool v0.9b3 (Note: there's no help file). I have a weapon here for Quake2 (.md2) and a texture. I can get the program to automatically load the skin when I load the model so it seems like the model is…
I'm a student learning 3d modeling for games in Korea, particularly for environment assets. I've learned that it's good to combine multiple objects and unwrap them into one uv map whenever possible, for optimization and to control consistent texel density, rather then creating uv maps per object. For example, like…
due to the number of people on my old links page who no longer seem to update their sites, in some cases cos they got industry jobs like harl, i took all the artists' sites off my links page.
..mhh . If I link only one object to a hand it works. Now the order looks like this: right hand -> (linked to) gun_body magazine -> gun_body left hand -> magazine One problem still occurs when I want to attach the magazine to the body again (after reloading). The magazine rotates and moves slower as the rest of the gun.…
hey, thanks d1ver for the link. Lol, u brought some old memories to me... good old times :P @joe gracey - I think u took a good approach by figuring out re-useble ans modular assets first, cauz it seems like the way to do in this situation. However, I think (and agreing with previous comments) that for now the actual…