I'd suggest, slightly more material and general overall research into subject matter which imo will certainly go a long way selling what you've in mind for this prop: Typically modern road signage is fairly universally standardized and made from thin aluminum sheeting or substrate with a reflective vinyl covering for low…
Hi, i'm currently working on a little Elsässich street with modular assets. I'm mostly done with modeling/texture assets, next steps is going on speedtree to have flowers for the planters i have on the windows and some on the street too. And finally doing the vertex painting in UE 5.3 to give each house a different color,…
From my point of view, firstly decide whether this piece is purely decorative or votive. In other words the former could belong anywhere indoors or out but typically if the latter, then most often an object of devotion will reside in a purpose built covered shrine which generally determines what level of patina, to apply.…
Hi im new to polycount & relativly new to 3d modelling as well :) This is the first high poly model i have ever done & to be fair the overall production of it wasnt quite as difficult as I thought :thumbup: The actual model is for a university project in which the assignment is to create a 3D scene, which included an asset…
Hey guys, So... I'm in a month-long break right now and I decided to keep myself busy by giving another try to mapping for Source. My idea is to choose a map I loved in a game I used to play and make a map based off of it for an 'actual' game. I will update this post as often as I can and hope I will hear back from you, I…
Project Title Shooter Buddies Description A first person, 4 player cooperate tower defense. Deploy on the battlefield with your friends or matched players to defend your planets core from invading robots. Choose from a variety of weapons and attachments to suit the needs of your team. Then adjust your player and weapon…
We're currently expanding our team and are looking for self-motivated and enthusiastic people with a talent and passion for advancing the medium. Benefits:* Contributory Private Pension Scheme * BUPA Private Healthcare * BUPA Dental Cover * Health Club and Spa Membership * Flexible Working Hours View full list... Job…
Going through Kay's backstory, I thought to explain her facial transformation as an adult as a result of a lifestyle. Ubisoft does say that she had a hard life of petty crime and the years were not kind. I though maybe she had an additiction, like gambling alongside dependency on meth or heroin that altered her facial…
Look into edge decals and distance field material blending. Right now the meshes have pretty sharp edges and sharp (i.e. no) blending between adjacent surfaces. Maybe look into edge damage or at least chamfer some edges here and there. Also, even though poly counts (!) are not an issue anymore its still a good practice to…
I mean there is no real need to ignore stuff. Anything could potentially be useful to you. It's not like Maya where making static meshes for a game is different from making animations, so you ignore the animation suite. You could use dozens of things in zbrush to make environment art. Things I use in Zbrush all the time:…