To the OP, I would say there is no 'best' in the big-picture sense of the word. There is simply 'applicable,' 'pertinent,' 'practical' or whatever other category/categories that fit. The truth is that all the applications you listed are all very good, but all have strengths and weaknesses - and may or may not be useful to…
http://www.logitech.com/index.cfm/products/details/US/EN,CRID=3,CONTENTID=9340 I'm a lefty and this is my dream mouse come true. It's all about the buttons baybay! I need to order 3 more just in case they discontinue it.
I have been playing with basic terrain for Battletech in tinkercad, trying to get a good foundation for a modular hex system. But what i am unsure how to approach is the detailing once the foundations are done. Like adding texture to the different terrain types, and details in walls and buildings. I have seen great tile…
cheers guys its been bloody interesting year or so to say the least. Its not a glamorous business at all. the amount of legal involved is mind bending and the amount of crap that goes on behind the scenes is ridiculous. definitely not a business for the faint hearted. Its also amazing how many people are out to shaft…
I am thinking about buying a 4k laptop for game design so I can do some of what I do from home on the 80lb desktop at school and on the go, but I am not sure which one would be best to get. Mostly it is going to be used when I am not home, at school, and for when I go to a place and take photos, it sucks having to come…
Hey @ddgurto that's a great update! The scene already reads much better, good job on that! In the first image it's still a bit unclear to me which one the focal point should be. is it the ornamental wall or is it the pillar. Currently the sun is shining on both of them separately. I'd try to have a clear indication where…
I prefer to make textures from photographs when possible . They just takes less time for comparable quality than never-ending Substance Designer tweaking. Still for nice roughness variation based not just on height /normal map details It's critical to have some easy and semi-automatic feature selecting/masking tool . Like…
Hey all. I'm struggling to figure out a decent approach to laying out the flooring slabs on the landscaping of a job I'm currently doing. It's an Arch-Viz job so realtime optimisation isn't necessary. I've enclosed the drawing in question, and highlighted the kind of areas which are proving tricky. The blue area in…