Personal project inspired by the concept "Moria Battle Dwarves Armour" of WETA Workshop for the movie The Hobbit an Unexpected Journey. Developed during the workshop with Gilberto Magno.
Personally I have the opposite problem, I'm prone to workaholism and I don't play enough. Being productive is one thing, but given how time consuming game art is, keeping your passion alive is very important. If playing games and making art is making you happy then try to find the right balance. But I don't really agree…
Hi, I'm a completely unknown content-creator for TF2 who is looking to try my hand at the Dota 2 market. UPDATE: Having found a 3D modeler to cooperate with, I am now looking for an experienced animator with at least one completed project on the Steam workshop. If you're interested in meeting us, feel free to send me an…
I think it has more to do with your latter point, I hightly doubt it has to do with that the fact that people are already doing it. I'm doing animations without guidelines which means I could be doing it totally wrong, wasting my time, and the animations I do were never even considered. At least guidelines set in stone a…
Here’s my starting point to find all the things that are wrong with it from the projection process. So there’s a few major things as well as a lot of minor things (ugh). Here’s the major things I needed to fix up (clockwise from left to right): - Energy bar on other side needs to be removed. - Fix up overlapping texture on…