ahaha this thread is awesome! i could only find environment stuff..seem to have made a good job of erasing all traces of my early character work! :( well organized with every image labled! this is where i stopped doing any more environment stuff and concentrate on character work! man, wish i could find some of my early…
Honestly these are really simple shapes and you could optimize and UV it from scratch in an hour, tops. Another option though is that there's the (imo pretty pricey) TurboReverse plugin for Max: http://www.mariussilaghi.com/products/turboreverse I got this a few years ago and it's great at what it does. Not only does it…
Oh awesome, that's nice to see that the Handplane route is so accurate (as usual ! Such a great tool ...) 9thknight : it's actually a little bit more complicated than a just a green channel to flip. At a deeper level, and even with compatible Yup/down, there is a whole bunch of ways to interpret the delicate combination of…
I modeled hardsurfaces with zmodeler and zbrush live boolean but what i think today, there are scripts for maya that behave like live boolean operations of zbrush, and eventhough zmodeler can do lots of modeling actions, traditional modeling programs are still more comfortable. What i see when i worked in zbrush for…
The absolute minimum for a game development team to operate smoothly and within a reasonable timeframe to completion is the following: 2 Hardsurface Modelers. 2 Character/Organic Modelers 2 Animators. 1 Art director (decides the overall look and manages the art team) 1 Musician. 2 Concept Artists. 1 Story Writer. 1 Project…
Spacemonkey : What I have gathered so far is the following. Most studios relying on Maya for modelling do so because some tech guys in the core team have an animation backgroud, hence obviously use Maya. Then, if you compare Maxs and Mayas modelling feature list 'on paper' they looks very similar, hence the whole studio…
love the style pior, yeah the toolset is really powerful and diverse, in fact it is so diverse that I havent even had time to play with it all yet. Just when you think you know what a tool does someone like pior or this dude tinker( http://www.3d-coat.com/forum/index.php?showtopic=2378&st=40) goes ahead and does something…
Get it here: https://gumroad.com/l/SampleJR Hey guys, Here is a little 15 free sample alpha pack that I am giving away for free, so you can see if you would find them useful! The alphas inside of this pack come from my previous 3 sets, so if you bought them all already, you will not find anything new here. New stuff is…
Hey there. So Ive been really busy at work latley but Im trying to get some things done on my spare time as well. so i figured I try to maintain a WIP thread to keep me going a bit :D Im an Foliage artist/ environment artist so a lot of the stuff will probably be hardsurface stuff to kind of spice it up a little, got some…
I´m a character and environment artist with 7+ years of working in different production environments and I´m constantly looking to improve myself as an artist and I believe one of the most important thing between client and customer is good communication. I use Maya and Zbrush for modeling and tend to mainly work in Zbrush…