I´m a character and environment artist with 7+ years of working in different production environments and I´m constantly looking to improve myself as an artist and I believe one of the most important thing between client and customer is good communication.
I use Maya and Zbrush for modeling and tend to mainly work in Zbrush as it gives me great flexibility and allows me to iterate fast without compromising creativity and design. I´m very comfortable working on both organic and hardsurface projects.
I do my texturing in Substance Painter and photoshop and I´m experienced in PBR theory and techniques.
Experience working in Unreal and Unity as engines.
Feel free to contact me with any inquiery.
All of my public work can be viewed from the link below
Sample work
Sample work
Sample work