Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…
So I recently got hired as an Instructor at a community college near me. The school that I am working for is teaching Maya so I am looking for some good tutorials that I can give to the students to learn the some more advanced skills about modeling or animating in Maya. I am browsing around and I found a couple that would…
I dont like blinking animation for 3d characters. I love it for 2d characters but I dont think it translates for 3d characters it always looks wooden. I may try a flutter on the eyelid to get something more pleasing and more in line with 2d animation. for a blink but just moving the eyelid up and down does not look good…
Finished game animation track with iAnimate. Cut a new reel with workshop animations and some other animations done outside of workshop. 6 seconds shorter, 25% more content, 100% more humor. Was brisket, now steak, and hopefully Kobe one day. https://www.youtube.com/watch?v=TgxSpvXpTMo If there's any glitches I missed…
"What is the total cost of the program? " Costs can be found here - http://www.herts.ac.uk/courses/3d-games-art-and-design "How many graduates do you have a year? " Around 100 on Games Art, VFX, 2D and 3D Animation also have some MA and PhD "How many of them are employed" Employed, to early to say but its looking good from…
Hello everyone! I decided to test myself and the model of the Magpul CTR buttstock. I assembled the model in Blender using Boolean operations, and polished and added chamfers in ZBrush. I painted in Substance Painter, and also drew and transferred the inscriptions and icons via Photoshop. I made renders and mini-animations…
it's not old school/ It's one of the key zbrush feature . Hugely superior than ID animated brushes in SPainter doing true alpha cure deform along the stroke .
I'm going to be pretty straightforward here: When I see your demo reel, I immediately think "student." Like Alex said, your animations lack weight. A lot of the missing weight is due to your timing being jerky with a lot of sudden starts and stops. Your fundamentals need work, especially timing. You've got some good stuff…
This is round 2 of volunteer recruitment. Our project has been afloat for a couple of months now and we have been holding together nicely. We have been doing pre-production and early art development. We are nearing a point when we will need animators in particular. We aren't very elitist, we really are here to learn the…