Hello everybody. How can you bake the generated fur in Maya on an already existing normal map. I have a map of normals obtained when baking a highpoly model on a lowpoly model and I want to add fur generated in Xgen in some places. But I don't understand how to do it. I found an example of using this method, I will attach…
Hi I've been trying out Zbrush and love it, I was wondering how often environment artists use it? If for example a statue needed sculpting would studios normally get a character artist to do this?
What differences might an artist in the game industry expect compared to one in the film industry.how ever slight those differences are for example software, art style, pressure, deadlines, etc.
Hey, guys! It would be very helpful if we had an option to color-mark groups in "outliner". This will improve scene navigation a lot. Is any chance to add this? Example include in attaches. Thanks!
I am in this dilemma. I want to model scary monsters, but have lacking knowledge in modeling. For example, i want to model the beast on the picture below, but how should i make the fur/hair??