i'm working on a project and really just need to know yes or no. is it reasonably possible to have max script look at an object and have it create a xml text file with the locations of the vertices of the object.?
HeadUvsLayout has a really handy tool to show the edge bleeding (pixel based) for each uv shell. Do you know any script to have this in Maya. Thanks in advanced. :)
Thanks again @carvuliero I've ended up to put this command also into userSetup.mel (\My Documents\maya\2022\scripts) to get it by default at Maya startup.
http://www.ig.utexas.edu/eqdisplay/scripts/helicorder.htm?file=whtx_bhz.20130418.gif Interesting seismogram, you can clearly see the blast up in the top-right.
The you have to write your own material script and custom shader to get similar results. (you can look into the material files of Torchlight for reference)