Hey Guys, i have some strange problems with my normalmaps in the cry engine. The normal map seems to change the lighting in the wrong way. The +x-y+z is set. Any advices? :) Thanks and cheers
Hello everyone! I'm a complete beginner to z brush, would love some critique on these sculpts. The second one is a wip. Need some help with hard surface modeling how do I do?? :smile:
Anybody know the best way to display an object with decals in 3ds max viewport? I'm using 2012, but the decal w/ alpha seems to be z-fighting with the object. Thanks.
This might seem like a question only an idiot would ask, but I just want to hear some peoples views and opinions! I've dabbled with character modelling a few times in Max. I've made two Spongebob characters for my little sister, and two characters of my own imagining. I found it a pretty fiddly process with a LOT of…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
Open the deformation palette, switch Rotate from Z to X, and type in 90 Use ctrl+shift to hide them, then use tool: geometry: del hidden to delete them
Question, can we assign 'mutiple boxes' to multiple buttons? For example, if I press Shift-Z for basic tools, Shift-X for Ribbon tools, etc, using Hotbox?
Making it end at the surface is generally better than going thru it, since it also helps avoid z-buffer artifacts. But it's definitely easier just to leave it as-is and paint out the errors.