Thanks for the feedback :smile: @Zi0 Yeah, I'll probably do something like that, I'm thinking of adding "optional" details such as the skirts and equipment like shovels, C-hooks and liftjack to a separate texture map. Would make it easy to remove different panels to add variety between multiple vehicles. @Anura_Interceptor…
the biggest issue I have at the moment is that the Chaos stuff looks pretty tacked on without any real integration into the overall vehicle, in particular the skull on the back looks like it is held on with little more than crazy glue. also I'm wondering why this Chaos vehicle has the seal of the Inquisition on the top…
First, no engine that I know of will run a 60k poly car at rate. Unreal's engine (from what I have seen on their site and in demos) has 8k-25k poly vehicles normal mapped from several million poly vehicles. So, you really want to be building a 8k-25k poly car and figuring out how long it is to map that (I'd say modeling…
Here is a WIP of my BMW E30 which I am modelling for a university assignment. I'll be using this thread to update my current progress and hopefully get some helpful critique on my work. We have a set brief which in short is - create a racing game vehicle. Do not reproduce the plain road version. You may create an existing…
good start and the concept is nice. I agree with u about weird huge size compared to small gun in front :P Looks kinda weak power in this case. I am not sure how much u wanna be close to the concept, but the vehicle on the concept has a bit different character. The cabin is lower/smaller compared to wheels. The proportions…
I tend to refer to the top view if there's a "view-dispute". If you don't have a top view, I usually go with the side view for the majority of the faces. The reason I use side instead of front/back views, is that there's a chance that the blueprint was based on a photo. If so, you may be contending with lens distortion.…
Make a few guns and mix in some other environment props and a vehicle. You're not going to wind up just making rifles all day, look at any modern FPS and you've usually got a weapon that calls in an airstrike, etc. I'm a weapon artist at Volition but I still have a handful of vehicles and robots in my work docket. Some…
I have made a vehicle for a 3d cell phone game for a competition on gamedev.net. The vehicle had 67 polys and used a 64x64 texture. Besides that I had made some textures and graphics. All are in here: http://www.xs4all.nl/~tetsuo/images/DF_assets.jpg I was contacted a week or 2 ago for free-lance gig to make characters for…
Hi, I'm learning to program UDK (Unreal Engine 3 ) since a year ago, while making a game prototype . Now that the prototype is fairly complete it is time to look for people who work with me in this game, especially modelers , animators and mapmakers . First of all I show a video summary of what I've done. I've been using…
Apprehension aims to blend the core elements of multiplayer RTS and FPS styles of gameplay, integrating the use of AI-controlled units, free placement of structures throughout the playing field, customizable weapons, and a large range of vehicles. By allowing the control of the outcome of the game through a combination of…