Game engines work with triangles not quads/polys and automatically convert a quad mesh when it's imported, explained properly in Chad's link above (again look at any games mesh like the one I shared), you generally want quads for subdiv modelling and I guess some editing tools work better (blenders loop cut CTRL + R only…
Wondering if there's any unreal enjoyers in the chat? Apparently high heels in a game engine is a whole thing :skull: I'm using the gameplay animation sample stuff in unreal which is pretty cool, and it's even cooler that I'm able to intervene by making some edits to the CR_Biped_Footplacement rig within the animation…
If they're just static objects that aren't skinned make sure you delete the history if you don't need it. If you do need it you should create a copy of your object, freeze transforms and delete history before placing it in the final scene that way each object is represented only by the data that it needs not all of the…
Version Edit: Script should work now w/o any editing._ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ I've been working on a script for rapidly selecting every n edge, and would like to get some feedback and suggestions on the script itself, and its potential future features. I would like to both gauge its…
Thanks Marie, It's good to see you are still around. Been a long time(oof I feel old) I think I remember ages ago you took up Gouache painting hope that is still going and it's going well. I took up oil painting recently, and I think I saw a post ages ago on twitter your hand having a bit of trouble I hope that has…
Polyunwrapper is pretty awesome. Can’t remember if it helps with rectangular layouts. The developer is open to feedback though and happy to add features. https://www.polytools3d.com/tools/polyunwrapper/index.html
Something came up in a thread recently, the use of an AI image generator for providing art feedback, and I'm curious to hear people's opinions on this. I'm personally torn, as I see @d1ver 's point about embracing tools that help make us better artists, and which allow him to provide more feedback than he would otherwise…