Hello! These are the living quarters on board the spacecraft. The level will consist of three bedrooms with bunk beds, a general toilet combined with a shower, and a corridor. Since this is a modular environment, I started by creating a level map out of cubes representing individual modules. The next step was to create…
So, I tried the suite now with CS 5.1, CS 6 and CC 2014 which I got at home 2 days ago. The only version that really works for me is CS 6 at the office. Both of the other versions constantly have issues. On CC 2014 for example, every time I try to add a new smart material, it starts to do so, but then I get the PS error…
Been working on this character for the past few months. I've been spending a lot time doing hardsurface props and items, and wanted to do something more fluid in shape; hence a character. After finishing watching the Astartes series on Youtube and reading up on the latest books, I've been inspired to create my own…
Thank you for the advice! I will do the necessary changes after my submission as I need to start rendering the scene for submission. Thank you again for your continued support and advice. Your guidance since the start of my project has made major improvements, and I’m very grateful!
To me, I view my art and just stare at it. That sounds stupid, but there it is. That's not a joke, I just stare at it. I'll quickly start to break it down beyond my own original perception of it and soon I'll start to view it as 'just another art piece posted on Polycount'. So I try and view my own art, as if it is not my…
You should try to find more reference of this location, so you can see it from different angles, closeups, without the motion blur, etc. One image isn't going to give you enough information, especially when you're just starting out. A lot of reference is key! Landscape in games typically mixes two main techniques...…
I have an anatomy mesh where I made several fixes to one side of the mesh but Smart Resym in ZB isnt working correctly, the mesh is stretching. I am open to mirroring the mesh in Maya also but I cant delete the bad half or I'll loose the vert numbers and wont be able to update the sculpt. I downloaded a MEL called…
Good evening Polycounters, I've been peering around this forum for a bit now and thought it was high time I posted the little project I've been working on; an M5 Stuart tank. Once finished, I hoped the final product will be suitable as a game asset with the final polycount being around 40,000 tris (I've seen current gen…
Sup folks :) How much of performance boost we can expect if we jump from RTX 2060 6Gb to 5060 Ti 16Gb?We notice how Painter start significantly drop performance when we reach available VRAM and start to use RAM, but frankly we have no idea about how GPU performance itself affect Painter calculations? I bet someone di some…