About I’m from the US, but currently living in Japan. I’ve worked
for small CG outsourcing firms and contracting until I started at SCEA in San
Diego, then moved on to Midway and eventually found my way to Ubisoft in Osaka. Early years I’ve always been into drawing and art. But what I liked
spanned many things. I liked the…
If Sons of the Forest has taught me anything, doesn't matter if the joints are too close the multiple arms thing can work and it becomes an animation problem. A very good start.
Hello, I am in a holiday eversunny place , wanted to take some photogrammerry pics but I find impossible to avoud shadows from the sun ... do u have any tips?
Isn't it important for proper PBR to have physically accurate sun intensity ? So why in game templates I see like 2,5 lux, some you tube tutorials suggest 15 lux , in Archiviz template I see 5000 lux while as far as I know it's 120000 lux for direct sun in reality ? What should I use for a typical modern HDR style outdoor…
https://www.artstation.com/artwork/W2Z4Av I used full dynamic lighting to achieve this look. I was trying to replicate the mood to be similar to the movie 'Your Name".
Ok using Maya2008, mentalray with the misss fast skin shader to render this baby out. My problem is when zoomed out, the subsurfacescattering kills the detail of the normalmap, however when zoomed in it looks fine. Full body shot, there is hardly any detail http://visupoint.com/unleashed/ceraR1.jpg zoomed in:…
just saw this on eat3d. funny enough that i just attended a workshop going over this, though this vid seems like it would have a bit more of info. FROM EAT3d http://eat3d.com/free/zbrush_sss
Hey everyone, I'm a student learning zbrush for the first time and for my first project I've decided to attempt to create Toshiaki Takayama's take on the Monkey King. Based off the reference I'm going for a semi-realistic anime style, leaning more towards anime. I already made my first mistake which was modelling the head,…