Hello, I am in a holiday eversunny place , wanted to take some photogrammerry pics but I find impossible to avoud shadows from the sun ... do u have any tips?
Better to do it without shadows at a cloudy day but not totally overcast . With ovvercast you will constantly have non enough light for f11 issue, So it's a best when it's still sunny but the sun is behind a cloud .
Still there are options now . Agisoft delighter , a free soft for example. Don't expect it to be always perfect although. And for many cased you could make color from height and noise . Accurate height texture is a most important one
Since I am in a never cloudy or overcast place , whats the best time of the day? I thought midday for grounds and shadow side for walls but for 3d item to turn around them not sure , then how to remove shadows?
be aware it doesn't work on anything more than 25 mil poly pr more than 20 4086 udim textures . Well. untill you have 128 gb or RAM
So if you do something really big you need to do it in parts.
And the shadows will still leave few ghosts probably.
There is also an old style method I haven't used for a while already. You put a good compass next to your subject Then use a daylight system ( in 3d max for example) to set the sun in exact same time and geographical coordinates ( it's where you need that north angle from the compass)
I did it in Octane render daylight system even without compass .
Once you set your 3d sun in same azimuth and angle as in your photos you do shadow and AO pass/ bake. Then just invert shadow pass and add it to your texture to kill shadows.
It usually never match perfectly but with a bit of help of Photoshop AI ghost removing and content aware it could be ok.
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