Sorry, didn't see the updates until now. Thanks for the fixes guys, much appreciated!! Added them to the wiki. Last one to translate... anyone up for this? http://img190.imageshack.us/img190/7606/pipeline1small.jpg The textures are laid out first, in a packed arrangement. So for example you can see the first texture that's…
Hey man, the scene is coming together real nice, I spent my childhood in the ME and can point out a few things that are missing. - not many petrol stations about so we used to have a few petrol cans around the place. - never seen those vents before its all mainly water cooling vents, huge yellow cube looking things on the…
Some months ago game engine developer Trinigy gave me the chance to show my level design skills. They needed 2 new maps for their engine SDK which would demonstrate some next gen engine features like dot3 parallax mapping, radiosity and geometry instancing. All modeling was done in Softimage XSI, but I had to transfer all…
So I've resurrected a project from like 2 years ago that I never got to finish. Updating my folio right now with next-gen stuff, this being my first building. Currently sitting at about 6k tris, though there's still more optimizing I haven't bothered doing yet. In the end it'll be done up with specs, normals and lighting.…
I'm pretty glad I did so much planning before trying to make textures for the tower, but I still feel like I realized a bunch of new things as soon as I jumped in and started making textures. First of all, I definitely need to make a trim sheet, which should be easy now that I know what pixel resolution I'm working at.…
I think on your next project you should just spent a bit more time on attention to detail before adding all the post fx. Get the scene all tight and solid before moving forward. Things like: Adding curved kerbs/pavement at crossroads and the dip in the pavement for pedestrian crossing. There's a lot of rain but I don't see…
Got a lot of nice stuff going on here! I like how you're approaching the roof tiles, with the subtle gradation and splintered silhouette breaks. If you're looking to keep tweaking it, I think there's a few places where you could bring it even closer to the concept. I'd agree with Brian that there could be a bit more "wonk"…
1) The bottom floor ref has doors, it would probably be a good idea to do a set of doors that can be placed in there. Even if you want to let people inside it might be too expensive to let them in every doorway. If you wanted to be cleaver and modify the concept a tiny bit, you could reuse the doors on the 2nd floor for…
> Nearly two weeks ago, my parents and I went through the process of moving to a new house in south Jersey, about a 90 minute drive south from our old place. Over the month prior to the move, we would pack things into boxes and wrap things in plastic, and the house would gradually empty as more cardboard boxes would be…
Hey guys, I've been working on this a bit over the last few weeks. It was for my senior capstone project but since the summer semester is ridiculously shorter than an actual semester I had to try and get out something relatively basic. There are quite a few things I know I want to work on that I came across when I was…