I read a lot of books, and I'm guessing a few people on here do too. The last few I've bought have been pretty sub par so I thought perhaps we could all share some recommendations and talk about books we've read recently that we loved. I'll start it out with some recommendations of the best three books I've read in the…
Hey all! It has been a while since I last received critique on my portfolio. I am currently a student and will be starting my bachelor thesis next semester. Before that I would love to get some critiques to find out where my current weaknesses are, which areas need more work and what my overall skill level currently is.…
Hello Polycount community! This is my very first polycount topic and coincidentally my first finished 3D artwork. I uploaded it on ArtStation here: https://www.artstation.com/artwork/Ov5XY8 I modeled everything in Blender: highpoly, lowpoly; then I baked normal maps, ao and curvature in Marmoset Toolbag 4; textured…
I was thinking about normal mapping models, and how normal mapped models look nicer, and I was thinking of a little fun project. Anyway, since there are a few on here that have built several NM'd models (and some that have worked with them in games), I was wondering... What is the performance hit like? If I had a 2k low…
Hello wonderful people,im just join poly count and I have no glue how it works here but I guess I just post my Artwork and hope I get some feedback? If im wrong pls tell me or tell me how I have or can post my Artwork! (: So I model a little crazy alien, is looking for new pieces of decoration. On a visit to Earth, he…
In addition to your search for a mentor, I'd suggest using Polycount to your full advantage by posting your work in progress, and contributing feedback to others. More about how this works: Sticky: How to use Polycount
This is looking cool so far. However, you're uploading PNGs which are really slow to load because they make giant files. So then it takes a long time for them all to load. It's usually a lot better for your viewers if you use JPG, a little info about that here:…