Hey all!
It has been a while since I last received critique on my portfolio.
I am currently a student and will be starting my bachelor thesis next semester.
Before that I would love to get some critiques to find out where my current weaknesses are, which areas need more work and what my overall skill level currently is.
Please be as honest as you can, tear everything apart you can find, in the end it will only be benefitial for me
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Here is my current portfolio:
http://shyralon.weebly.com/ Currently I am doing environment art - I especially like doing lighting and texturing/materials so this -might- be a specialisation I would be interested in the long run.
Oh, I am also planning to get my own domain once I start looking for a job.
Thanks a lot already for all your critiques
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Replies
Some pieces look better than others. The guns on the bottom of the page are okay, but some of the textures could stand to pop out a bit more. For example, the engraved etchings might benefit from an ambient occlusion map to help really sell the depth, because as it stands now, it seems a little flat. I don't see anything overall that's wrong your work, other than you need to show more process breakdowns.
I think that your best work is coming from your inspired Cyberpunk alleyway, Aztec temple, and Crypt Roller pages. It shows a good competency in texture, layout, and composition. The guns should be tweaked to enhance the textures (also consider adding little bits of edgewear, though not too much). Everything else that doesn't specifically cater to environment art or props art should be eliminated (unless you are going to market yourself more of a generalist).
You can obviously still include all of your work, but you need to make them really want to look for it, and in the best case scenario, not need to.
Yeah, you might be right, will keep that in mind for the future
@jewski-bot
Thanks for the feedback!
I have heard the feedback on the texturing of the guns a few times now, will go back and work more and the texture and also create some wireframe shots while doing so.
When you say everything except environment art should be left out, is that meant as a general statement or do you have a certain project in mind which should go?
@Youshi
Thanks for taking the time to comment
Already thought about that as well, will probably incorporate this once I get an own domain and start rebuilding the website.
I've always been told they like to see things in this kind of order:
4 - 5 beauty shots of completed environment.
Asset breakdowns - Final, wireframe, texture sheet
At the end possibly have a video only to show the environment running in real time, nothing crazy, just a smooth fly-through.
Essentially they will look at the final renders, and if they like it they will want to see more details about how it's built, so then they see the breakdowns. Video isn't a requirement, but some like it some don't (it's more of a time thing, most don't have the time to watch a 5 minute video to dubstep).
This will help recruiters to get a better view of your skills and workflows.
Also if you work on a project (like The Surge), it's also gppd tp post the props/characters you did for the project. Otherwise the recruiter didn't know which part of the project you did and which were made by others.
In that case the blue neon lights in the centre are upside down.
@jewski-bot Yeah, you are right, I will probably not remove the project as I built a lot of the props as well, but will change the way of presentation in order to highlight the propwork more than the character stuff.
@Dethling Thanks for your answer. Would love to show more assets for The Surge but have to see if I get permission to do so.
@Prime8 Never really noticed that, thanks for pointing that out!