same here... i can help if you need more than one. OR! you can post the interview here and people can answer and you can get a lot more discussion going on.
Hello! I'm new to 3D modeling and about to start my 3rd semester at school in a 3D Digital Design major. So far I'm really enjoying it and look forward to learning more! I'm calling this done for now, though eventually I plan to add even more detail and textures. This was done in Maya.
Hey, I`m posting a link to my YouTube channel where I share my knowledge on techniques about sculpting in ZBrush modeling in 3DsMax, with some quick tips on how to use specific tools. Check it out, comment, share and subscribe to stay updated when new tutorial is uploaded. :) http://youtube.com/aleksmarkeljfoto
Hey guys, im following a tutorial from my professor and im kind stuck. we are using a symmetry modifier and going through box modeling. now, all has gone well till i started to follow along on the head. apparently my line of symmetry is biased more to the left. as you can see below, how can i correct this so when im moving…
Alright.. so here's the update to the first weight pull clip.. took me a few weeks but its a decently long clip so here's the update. Like i said I included a lot of what people recommended, I'm still on the fence about the box sliding and having the crate up on its side, but i'm going to try it and see how it looks. Let…
hey, maybe a couple months ago someone posted a link to a project they were working on, it was an action RPG but they had this crazy huge skill tree. anyone got a link to that?
Okay, I'm trying to make a reskin for the sentry gun from TF2 in 3DS max. I've got an SMD compiler that works great for bringing the character models into TF2, but I can't seem to find the files for the sentry gun, or any other weapons for that matter. Can anyone out there help me get a sentry into 3DS Max?
hello guys how you doing? I’ve got a dell precision workstation T5610 and I’m having troubles while modeling/doing 3d stuff I am working using maya 2k18 on a model with roughly 6.5 millions polygons and this is proving a rather bad modeling experience. Firs orbiting is so slow. When I open windows it takes like forever not…
I think we are still in an infancy that might be accelerated with the billions invested in VR and the prevalence of Indie development. Where artists might to a lesser degree see themselves as cogs in the machinery. Where they do not aspire to be 3d modelers, Texture Artists, Animators or some other combination of visual…