Havnt been able to get much done on rengar so far. Here is what I have right now. Changing his armour up a bit, still not exactly sure the direction its headed.
This is a great game, the taunts make dying a little more enjoyable. I love the art style though. Everything looks hand-painted, but still have some photo details. What was the pipeline like exactly?
I meant to say bends in the track. I couldn't find anything about it on the wiki pages. And googling it for the past 2 days hasnt resulted in much either. I need the textures to bend with the curve is all.
Looking much better! I dont know if you have the energy for it, but one final thing you could do for the face is model out the eyes. have the eyeballs as a separate mesh, if you havnt already.
Ah I havnt changed the mesh at all.. it imported fine before. Since installing the special edition its just not been working... I'll figure it out : P I'll be doing something simple wrong
I think the best texture painting exercise is the good old create, it allows for some creativity and its not as daunting as a whole character. And the best thing, how can they rip off a 6 sided box? xD
it sucks, there has been no snow and it hasnt gone below 40 all winter in new york, new york is supposed to be 4 degrees with a windchill of -15 this time of the year and i cant go sledding in this weather
wow thanks so much fritz that totally fixed it :) odd that deleting my monitors color profile that hadnt been updated in 2 years fixed it. still glad I have my greys back
A quick idle/taunt animation I'm working with. Current progress of the shot, been having a hard time getting feedback on this on other platforms would really appreciate anything to make this look better. http://vimeo.com/399326531 Thanks guys rig by Artem Dubson
Interesting... Definintely hasnt been done before. It's probably not a whole lot. But still. Pretty nice to see the direction it's going. http://venturebeat.com/2015/08/18/bailey-schafer-fargo-and-urquhart-create-a-kickstarter-competitor-built-for-games-and-equity/