@riceart Those textures don't really look correct, if you want to use them with PBR. Have a look at this: https://www.allegorithmic.com/pbr-guide Especially the second PDF. Added some damage: And some more detail on the grip:
This is quite good :) I think you have made a pretty good design, but if you want to push it further, it would really benefit from purpose. The grids/vents/whatever it is, is one of the few details that seems to have a purpose or meaning. If you make the holes in the grid actually holes (painting them dark or something)…
I have found something called "Geometry paint" ( example vid https://www.youtube.com/watch?v=1s94q4Rz_BY ) which paints an object on a mesh, I have a problem with it; In the geometry paint settings window, everything works EXCEPT when i check the "Grid" tick box, i cant paint anything on the mesh... as in nothing is…
Feeding grayscale or vector noise into the scale and subtract would make it being able to have different scale per tile but it has to be sampled on a similar grid. With vector noise, this is simple and you just multiply the incoming coordinates of it by the number of cells you want to get. With grayscale noise, its…
Im also in Guys ;) Hope to improve: - Highpoly/lowpoly skills - workflow with CE3 - Baking and Texturing - Getting a feeling for Scale and modularity. I also decided to use NDO2 as much as i can. Edit: (someone know how i put dropbox images into this forum =? ) Edit the image: - Scale and Grid are now compatible with CE3 -…
should be just that setting I believe, the grid and color settings can already be set to the default setting in the TexTools Setup dialog: I will add that bitmap checker in the background as well. It's just personally I absolutely hate it as I can't see any UV's at all because of all the chaos in the view. The other thing…
Hello everyone, I am new to polycount, so I figured I would ask for some help. I am a recent graduate of Full Sail University and have my A.S. in Game Art. I am working towards my B.S. in Game Art. I have been unemployed for a long time since graduation. I can't stand the thought of just giving up on trying to work in the…
https://gumroad.com/countvertsalot I've been working on this for awhile now. I think I have developed a great way to learn anatomy. It will take a lot of work, but you get to skip all the dead ends and wasted time that I and many others had to go through. The basic idea is that I allow you to get past the first major…
So after messing around with a texture in photoshop I now have some obvious seams from the various layers not aligning on the model. What is the best way to blend the seams along edges on your texture?