Hi guys! As part of the first year of my Computer Games Design course in University I was set the project of modelling a tank from the World War 2 time period. Having done it over the course of the past 4 or so months (alongside work for other modules of course), I need some feedback on it. I should mention it is only the…
Hello! I'm exploring the process of creating a game from the ground up. My goal is to develop a puzzle game where the initial player enters a room filled with playing cards. The player will need to engage with these cards, selecting three to flip over.I was picturing the cards appearing closely as a UI, or possibly they do…
agreed on the ears. as for the eyes, id just fill them in. also avoid sculpting the eyes from the face mesh as you kinda alluded to, append some z spheres in there instead. i use the clay tubes brush in frame mode to push the filled in part to the back of the eye socket, then the clay tubes brush to make the eyelids at…
Tried out a new technique in zBrush where I emulate real clay sculpting by building a skinny zSphere armature that I then add InsertSpheres on as if they are lumps of clay which i deform and sculpt on. I then dynamesh it and sculpt on it. Didn't really take it that far so parts of it (especially the arms) look really…
[ QUOTE ] [ QUOTE ] And when did the average guy get a six pack, perfect pecs and a toned body? Yet I hear nothing of that. [/ QUOTE ] Because people like you love fantasy, like you said. Gamers aren't seen as fit. But where as men enhance their looks for games, they degrade women's. Take all the Unreal hunks, add 12 inch…
Hope this helps. Try using clay buildup. You can brush in the direction of the muscle and it tends to create a nice flow. If you want something to be bulky, brush in the alternative direction. For example if you needed rounded biceps you would stroke across at 90 degrees instead of tendon to tendon. Damn standard will…
I am using Zbrush Core and I noticed a lot of the useful brushes like trim adaptive, clay tubes, mallet etc aren't included. Does anyone know if there have been any of these brushes recreated to work in Zbrush core? I tried searching but couldn't find any results. Zbrush core does pretty much everything I need to but feels…
So haven't quite finished my initial dynamesh concept yet, not sure why I like this one so much but with this one it has a slight resemblence of the old prince (mostly in the hair). The idea is to have him be able to be both 2 legged and 4 legged with giant hands / claws able to scale mountains if need be. In the original…
It's not that hard of a question to answer.... You might not make characters, so what ? Tell them what else you make. You make guns ? List of how many guns are there in a single videogame. You make cars ? Tell them how many different cars are there in a single game (racing game or something). Now, I do make characters. So…