Hi guys!
As part of the first year of my Computer Games Design course in University I was set the project of modelling a tank from the World War 2 time period. Having done it over the course of the past 4 or so months (alongside work for other modules of course), I need some feedback on it. I should mention it is only the first project I've ever done in 3ds Max, but you're welcome to be as cynical as you see fit! All feedback is greatly appreciate
I think the problem with the turret is that it is too tall. Overall, it just doesn't look that much like an M26 - from a gun barrel that is far too short and thick to road wheels that are too small and no sign of recovery wheels and a tread that is far too narrow.
Some of the problems might have been caused by creating initial reference planes with an incorrect size, while others seem to be the result of trying to rush. Also, you need at least a good 3-view before starting, although with many (most?) tanks 4 or even 5 views will be required along with photos focusing on hard-to-visualize fiddly bits. Fortunately, there are many nice images of the M-26 out there:
Thank you very much for the feedback guys
Yeah parts of it were rushed, this was largely down to time constraints as I have to juggle four modules worth of work at the same time. None-the-less they're good points, and perhaps in the future I'll have a go at improving it for fun
Thanks again,
Rich
Replies
Some of the problems might have been caused by creating initial reference planes with an incorrect size, while others seem to be the result of trying to rush. Also, you need at least a good 3-view before starting, although with many (most?) tanks 4 or even 5 views will be required along with photos focusing on hard-to-visualize fiddly bits. Fortunately, there are many nice images of the M-26 out there:
Yeah parts of it were rushed, this was largely down to time constraints as I have to juggle four modules worth of work at the same time. None-the-less they're good points, and perhaps in the future I'll have a go at improving it for fun
Thanks again,
Rich