The problem isn't so much about a single mesh but about a process. Over time, trying to improve, I've actually gotten worse in terms of topology. I used to model much better, even if I wasn't improving. https://www.artstation.com/andrea_g Here's what's left because I deleted everything out of frustration over time. ;( The…
Hi! We're developing a stylized top-down Action RPG with 2D pixel art and mixed media elements. The project draws inspiration from titles like Hyper Light Drifter and Omori, blending expressive pixel animation with surreal, reality-breaking environments to suit our game's emotional narrative. Our current team includes two…
OK, title is kinda misleading - I don't need modelling tips. I just want to your opinion. Would you agree to work with these references? Is it possible to get something decent out of it? I don't think I can beside general forms.
Hello Poly Count!!! So this is my first time posting anything on this web site. Background - I have always loved games so a few years ago I made an attempt at art school. After graduating I found out that the rest of the world was really really REALLY good at the 3D thing I was learning for the first time. So I did what a…
This looks awesome, nice work! Fun to see in your videos a couple of the sample assets I made. It looks like you've tested things really thoroughly, which is great to see, and your docs are great too. Can you talk a bit about the Merge Vertices process? I'm curious why UV seams might be messed up, since AFAIK Maya does…