Any tips on creating a nice tileable cliff texture? Such as: My attempts in Zbrush didn't go so well since the wrap tool doesn't work well with a rectangular plane.
Am trying to bake the diffuse of my high poly object with xnormal and all I get is red... the lowpoly mesh is wrapped to the highpoly mesh perfectly. can't seem to understand the problem.
Hey guys been some time but i have something little to show. Please tell me what you think any ideas, crits are loved :) and another thing i really really suck at texturing and Unwrapping, but please give me some little ideas to make this baby cooler and to look real. its a present for my music teacher and a opportunity to…