Am trying to bake the diffuse of my high poly object with xnormal and all I get is red... the lowpoly mesh is wrapped to the highpoly mesh perfectly. can't seem to understand the problem.
Are you trying to bake polypaint? If so, you should bake vertex colors instead of base texture. The base texture bake in XNormal is so that you can mask out your UV islands in Photoshop so you can pad the borders cleanly with the XNormal filter.
Highpoly has uvs and I was not trying to bake polypaint. But now I am. Base texture baking feels like a headache. Sorry for late reply.. Didnt subscribe to the thread..
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Also take a look at this thread http://http://eat3d.com/forum/questions-and-feedback/polypaint-xnormal