The title seems to be plain gibberish, but I don't really know how else to describe it :/ Anyhow, I've always had this thing for 4-legged mechas, and being inspired by several RTS-games I wanted to give a try and make my own... In low poly, of course. I had an idea of 4-legged mecha that would be bit of a mix of something…
I'm trying to make a ripped dude base mesh type of thing. curious which one you liked better? im trying to get it to a point where im happy enough to rig it and do something with it. obvously one is more finished the other. THanks!
Hi! I participated in the Environment Production category of the Dragon's Rise ArtStation Challenge last year. I've learned a lot since then and have been working to revise the whole thing into portfolio pieces. I've also realized that I need to incorporate some kind of feedback loop into what I'm doing to get better, so…
Hi everyone, it's been a long time since I've really done much in Zbrush, so I'm getting back into it with a fun sculpt of Houndoom from Pokemon. I'm aiming for a semi-realistic style, and still have quite a few areas to work on such as the feet, mouth and so on, but would love any feedback on this. Once I've finished the…
Hello there! My goal is to make a Disneyesque Audrey Hepburn 3D model with the topology that would be friendly for rigging and animation. Since I've been working on this project for a long time, and I've been looking at this sculpt too much without showing this to the public, I think this would be a good opportunity to…
Gir, i dunno I think following the reference you posted would be a step in the wrong direction, it looks like the artist just put a bunch of big muscles to look cool, I definatly think that Grim should continue following the skeleton he is currently using as it is -MUCH- closer to typical wing skeletons
Hi everybody! I am Kristian and i have been lurking silently around these forums admiring you guys work for a long time. I currently work as 3d Generalist at National Oilwell Varco here in norway. Thought it was time to actually post a thread myself:) Me and a friend startet planning a level for UDK last week so i thought…
Yeeha :) another eight hours, and I've done textured her clothes... Also added a necklace, and positioned a biped inside her ready for rigging. (apologies for the big pics, some of the relevant details disappear in smaller sizes)
Thank you I gave it a more neutral pose and combined its normal map with a wip texture. It still needs work, definitely need to tone down the shinning. Im working on redoing the rig atm to make it more animation friendly.
Hi. I want to make Anubis type guy. For now thats what I have... Alt versions are just some fun with move brush to make him look... different. The goal is to make him 100% rigged and game ready chara. Would like to hear what you think about him and his alt friend. Thx