Hello people. I'm currently doing an MA in Games Art and Design in the University of Hertfordshire. At the start of the year we did a bunch of week long projects. The aim was not to produce game-ready assets, but just to explore ideas and techniques. Now we have eight weeks to fully develop two of those ideas (two…
Please email your updated resume and contact details to : angelo.satorre@artech.com if interested Pay: Negotiable depending on experience Location: Redmond, WA (Must be willing to relocate at own expense) Job Description: Artech is looking for a Video Producer to create and develop video content as part of a first person…
We are looking for a 3D Artist for the following task in Unity. The candidates should live in or near Seattle. Requirements: - Must have experience with 3ds Max, Maya or Blender- Must be familiar with a physically based workflow, preferably the Algorithmic Suite.- Must be familiar with Unity 3d (having some knowledge of…
Her Interactive Bellevue Washington is looking for a character artist. http://www.herinteractive.com/job-description.php?id=201011021 Position: Character Artist Department: Art Supervisor: Lead Character Animator Position Status: Full Time Employee Salary: DOE Summary: This position is responsible for designing, modeling…
Hi there, so I'm starting my Masters in Games Design (concentrating on Environment Art/3D) at the end of this month, and I was wondering if anyone here has done one themselves and what kind of brief's or questions did you set yourself? I'm a bit stuck on what sort of thing to look into you see. I was thinking something…
HitPoint is an award-winning game development company located in beautiful Western Massachusetts. We specialize in a wide range of cutting-edge game development genres and platforms including social, mobile and download. HitPoint has ongoing development partnerships with many major publishers including Disney, Popcap/EA,…
Been working on a base mesh to take into zbrush of my head for a week or two now and think the topology is about ready, theres a few uneven densities around the ears where they have been connected on but apart from that i think it flows fairly well and has a reasonable likeness to me ( my reference) Reference: Model No…
looking for a weapons modeler, for a next gen title, preferably with experience of 2 years but exceptions can be made, email work samples and resume to cdurso2001@gmail.com also email for more info.
I'm currently hiring for a contract to hire Environment Artist in Seattle, WA. Experience working in Unreal and using SpeedTree are preferred. Email me at brent.dempsey@yoh.com if you're interested.